Faerun torn asunder once again, in The Sundering.
Race: Wood Elf
Race: Wood Elf
Ever since I was a small child, I preferred the outdoors. We had a perfectly nice house with a very large bedroom all to myself, but most of the time I would climb onto the roof or into the nearby trees for the night. Most people didn't seem to understand me, but my cousin Mac Halkshot seemed to accept this quirk of mine more than the rest of the community. About my age, give or take a few decades, he became one of the few people who always knew where to find me.
After my sister's partner died, I decided I'd had enough of staying put in a settlement, packed up my few belongings, and left. I wandered around for a while, taking odd jobs here and there to support myself. Eventually I found a group of "adventurers", a mismatched collection of wanderers who travelled the lands "solving problems" - usually by killing the creatures or people causing the problem and looting both the corpses and the lair. This proved to be a lucrative, if distasteful, method of operation.
At some point, we ended up in the Feywild, chasing rumors. During our travels there, we met Trekis, a scaly, blue-skinned creature who decided he wanted to follow us. He seemed reasonable enough, and handy in a fight, so there was no real reason to refuse. This new addition to the party made me a bit nervous, as I had never heard of a creature like him. The others didn't seem bothered by him, however, so I tried not to mind.
Eventually, we encountered something we couldn't readily defeat, and the first few seconds of battle saw us all trying to flee. This was not to be, however, as instead of letting us go the creatures chased us as we ran. I wasn't the first to be knocked out and left behind, but I may have been the last. I could see the portal as I fell, cursing my luck.
When I woke, I found myself in the service of one of the creatures that had chased us. I was more than happy to do its bidding, something that should have felt wrong - and did, I think, in some deep place in my mind. I have no idea how long I was enthralled by this creature, only that it finally ended when a bard called Maudril and a strange barbarian stumbled on my captor. The barbarian didn't even wait to talk, just charged in and pummelled the fey holding me captive. When my mind was once again my own, all I wanted was to leave the Feywild and never return.
My name is Maudril. I'm an Aasimar bard. I aspire to be a Bard of lore and a summer rhyme, a person who has the fey Queen's favor. My parents are half elves, but they never taught me elvish since they hated elves. When they talked but they didn't want me to know what they were saying they spoke in elvish. I read stories about all the races and their prowess in battle and I loved singing songs and writing poems about them. My parents sent me off to the college of Fochlucan in Silverymoon.
As I got older, I was a natural bard. I always spoke in rhymes, and what I didn't rhyme, I sang. I was also naturally gifted at healing, so I went around helping people that were hurt. As time went on, though, I realized that gratitude only went so far to keep me fed and sheltered. Some offered to pay, or to give me a meal. Those that didn't still gave to me in other ways. Since I was normally let into their homes, I knew where every valuable item was, and when they didn't pay some said items would mysteriously vanish.
One day, while wandering through the woods, I came across a goliath. In my books, I had heard of these creatures being ferocious and killing giant creatures with their herd, but he was all alone. I walked up to him cautiously, seeing no herd with him. I asked, "What is the matter?" He got up and stared angrily at me, grunting, "Nothing. Begone." When I didn't leave, he got up and limped towards me, wincing slightly at each step. "Leave now before I get really angry," he snarled in my face. I looked at him, seeing him in pain, and said, "I can help you with your leg, if you want." He raised an eyebrow. "Why would you do that? You don't know me nor do you owe me anything." I replied, "I need a bodyguard; this place can be very dangerous." He sat down, saying, "Fine. I have no herd. At least this will give me a purpose." I healed his leg - not perfectly, but he can walk semi-normal again.
Many, many years passed, and then i came across a Young Half-Elf. I was walking through the forest with my barbarian companion. When i looked at he seemed to be hurt and just clinging on to life by a thread. His side had a deep cut in it as if he was punctured by a dagger. I walked up to him and said "are you ok." he looked up at me weakly and said giving a little chuckle "not really care to give me a hand." I looked down at him and said "my help doesn't come for free i have to live." He looked at me up and down and said horsley "You a bard too." "yes i am" i sing proudly "what of it." "I bet you i can play better than you" he says with a glint in his eye "and if i do i pay you nothing if i dont i pay you whatever you want." I look at him a smile creeping across my face "is that so i hope your ready to put you money where your mouth is" i heal him and we start to play after about 30 minutes my hands were getting sore but we were neck and neck then i missed a beat and lost i hung my head in defeat as he walked on his way proudly. As he walked off he yelled to me "and here's a free-bie the feywild just opened"and he told me where. As my goliath companion and I were heading that way, I ran across a strange blue lizardman who was only wearing cloth. My goliath bodyguard chatted with him while I looked through his backpack to see what I could find. The only thing of any value was a satchel of tailor's supplies, which I "acquired" and later sold.
When we got to the Feywild, I was excited, hoping to find the fey Queen and get her favor. After a few days of travel we came across a small camp. In it was a wood elf and a fey. The wood elf looked like the person the lizardman told me of, and my goliath compatriot rushed forward, raging and attacking the fey. Finally, after a few intense moments of battle, the goliath smashed the fey creature into the ground so hard it left nothing more than a bloody smear at the bottom of a small crater. The wood elf (we later learned her name was Caelynn) told us how she was knocked unconscious during a battle, and woke to find herself a strangely willing servant of the fey creature. Uncertain precisely how long she had been in thrall to her captor, she was anxious to return to Luskan. Expecting the portal to vanish at any moment, we went back through the portal and left the Feywild behind.
I got lost in the Feywild as a child my master then found me and brought me up and trained me. I then met Caelynn when she was in an adventuring party. I joined them for a time, we then lost her in a battle. I then stayed with them, with my Masters approval, until we left the Feywild. I then moved on and travelled for a while. I once met a strange minstrel who tried to pick my pocket, it was a poor try so I just keep wondering.
My leg was injured and I couldn't contribute so i left my clan.
After wandering for sometime I met Maudriel and he fixed my leg.
We have travelled together ever since.
My mother was an elf and my father was a human. They managed to get along happily with each other, despite their racial differences, but never experienced the same towards me. Because of this, I quickly learned to get what I want through manipulation and flattery.
My studies focused on ways to understand and influence people and use that that my advantage, whether it be through my words, spells, or otherwise. Music was already a natural talent for me, so I decided to further my skill and become a bard. This has served me as both a way to win influence, as well as an unassuming shroud for my true intentions.
Overall, I desire for the world to be a better place for all people, but a large part of me also believes that I am the only person to make it that way. I tend to get ahead of myself because of this, planning extensively for the future while at times overlooking the present.
I look towards leaders and people of influence as role models, and have made it my goal to win their favor. I feel a great sense of duty to succeed for those who have guided me. My travels began as soon as I had achieved a notable standing in my home town.
On an earlier journey of mine, I was Injured in a bandit ambush on a forest trail. Luckily, a healer named Maudril, accompanied by a barbarian, was traversing the trail behind me. We bartered for healing for about 15 painful minutes, and finally decided we would settle it with an instrumental battle. Naturally, I won, and didnít have to pay a single gold piece; even so, my spirits were high, and I provided him with some useful information. I would definitely call him a worthy competitor!
I have gained influence and high reputation in many small villages scattered across the the world. Many friends and acquaintances have been met along this journey of mine. I recall one particular journey where I gave an adventurer named Caelynn and her group the location of a particular treasure trove. Now I begin my travels again after a short rest, and set my sights on larger cities and greater schemes.
Information coming soon.
Trekis is accosted by a very angry merchant in the market area - likely because he's a lizardfolk and different from the merchant's usual circle of associates. I don't actually notice at first, too busy shopping for supplies.
Eventually I do notice the commotion. On my way over to see what's going on, a bloodied individual runs away from the cluster of my companions, and I give chase, easily catching up to him as the others proceed to surround him and his accomplice.
A guard arrives, thanks the us for apprehending the thieves, and cuts a finger off each offender before resuming his normal duties. The thieves run off, and I resume my shopping.
Some duke or something is about to give a speech when a bunch of people pop out of hiding and start shooting. We retaliate as best we can, but they have excellent placement and it's difficult to get a good shot.
There's panic and pandemonium as the crowd becomes a mob, trampling people as the archers on the rooftops start shooting, dropping commoners easily. We do our best to keep the archers focused on us, shooting back and moving up to engage them in close combat. A fire is started in one of the market stalls, and I'm almost trampled as I attempt to escape the mob and find a spot to shoot from. Unfortunately, the mob appears to follow me as they attempt to escape the fire.
Already uncomfortable simply from being in a city, I attempt to hide against a building, away from the crowd, hoping to get a clear-ish shot at one of the archers.
From apparently nowhere, someone appears and begins a duel with the duke. Uncertain of why or who the challenger is, I take a shot, knowing the duke is an important person in the city.
The challenger is killed, and the duke transforms into this hideous monster. It goes after me, knocks me out momentarily, and I decide it's time to GTFO. The thing chases me as I continue to run.
I get far enough away to dare turning back to shoot, and end up making the kill shot on the monster. With most of my companions unconscious or missing, I attempt to find and stabilize them.
In the aftermath of the battle - more like a slaughter - I attempt to look for my missing companions, starting with my cousin. I find him slumped unconscious just outside one of the buildings at the edge of the square. I manage to bind Mac's wounds, then climb down into the pit Trekis fell down to try and bring him out. As I get Trekis to the top, a cloaked figure catches my attention from the shadows, warning me not to trust those in power and gives instructions to meet him for further information. Ulder, an official from the town guard, has his men help bring our unconscious friends to the Temple of Gond. Ulder has promised to pay for us to be healed. In exchange for raising Maudril from the dead, the high priest requests we undertake a quest. When we ask for more details, the priest says Gond will choose the quest. We agree, somewhat apprehensive.
With four of my companions out of commission and Viniel with a contact of his own to meet, I head out alone to meet the shadowy figure from the alley. This is not a good idea, going alone, but there's no one else I trust to accompany me. Once there, my contact (Rilsa Rael) leads me to a pawn shop to discuss business. Apparently there's trouble in the city that needs outsiders to deal with, to reduce repercussions to the common folk. The dukes and city guard, along with the mercenary company (the Flaming Fist) that "assists" the city guard, are corrupt and need to be taken care of. She tells me that Duke Silvershield, leader of the church of Gond, has a hold over us now, as part of the bargain to resurrect Maudril. I definitely agree with her that this exchange was a bad idea, but it's too late now. I'm inclined to agree with her that there is rampant corruption in the city, despite the fact that I haven't been here all that long. Her task for us is to rob a noble, Nat Thangol, who enjoys ripping people off. He has a shop, but nothing seems to leave his shop. I'm not sure I want to do this, as I don't like stealing, but she seems so earnest with this request. I'm inclined to assist her, but her plan is...less than ideal for me. I'm willing to try sneaking in and gathering information on this Thangol, but taking items that don't belong to me from people who are still alive and able to come after me doesn't sit right with me. I'd consider an alternate plan that still achieves the same end goal, if I could think of something. I end up agreeing to help her, as I think her goal is worthwhile although I'm uncertain of her chosen means. Her first target for me is the tax collectors.
Viniel has signed us up to work for the city, and the first task is to investigate the criminal organization known as the Guild - the same as the organization I've agreed to assist. I'm interested in following Viniel to gather more information about the group I'm assisting, but Maudril wants to visit his contact in the Flaming Fist. We end up following Maudril, taking out a pair of thugs like the ones we fought yesterday.
As we are attempting to pursue the contract Viniel signed, we end up at the wharf looking for Laraela, where a pair of orc guards turn us away, despite the duke's writ. Viniel attempts to sneak an board under the gangplank, which is an epic fail - not only does he fail to be unnoticed, he falls off the underside and into the water. This, from my vantage point on the shore, is absolutely hilarious. Uthal is attempting to retrieve Viniel from the water, Maudril is attempting to escape Uthal to run off to who knows where, and the crowd of onlookers is throwing rotten food at Viniels. Maudril manages to escape, and I slip off to follow him.
[Viniel escapes the water, buying a prostitute's clothes for 10gp and his disgusting clothes. Uthal gets into a fight with the the guards of the boat, and the town guard notices the riot and heads in that direction.]
Ignoring the riot behind us, Maudril continues heading toward the seedier part of town. He's being followed, so I catch up casually and quietly inform him of the fact. When he silently asks for more information, I completely ignore him, except to continue walking alongside him.
[Uthal and Viniel are headed to the temple of Gond, one in drag and the other looking like a swamp thing...]
Nearing the temple of Gond, I find that both the square in front of the temple and the nearby marketplace are both deserted and covered in blood and gore. In addition, there are two heavily armed enforcer-types patrolling the square, apparently searching for someone or something. I manage to sneak across the square without being noticed - quite a lucky feat, since the whole thing is completely devoid of cover. No wonder the thugs are still searching - they're clearly incompetent at their task. Ducking down an alley, I find a large pile of bodies that look suspiciously like the thugs in the square. I notice in passing that the roof of one of the side rooms of the is collapsing, as if a trap has been triggered. Following the trail of bodies, I manage to locate Uthal, Trekis, and Viniel inside a building. They're clearly not doing all that well, having taken plenty of wounds in their battles. After a few minutes of discussion and debate, we head out after Maudril. Taking a bit too long to reach the temple, we manage to destroy the thugs I'd seen earlier. Maudril is dead, which I had wanted to prevent, and we end up trying to divvy up Maudril's possessions and whatever minor items the thugs happened to have.
As we exit the temple in search of Viniel's next target, we come across a quartet of Bhaalspawn slayers, such as what the duke-speaker turned into a few days ago. I hightail it out of there in favor of a hiding spot. The slayers advance on my companions and attack, so I take a shot at one of them before hiding again. As the slayers and my companions continue to fight, a Vroc-like creature lands next to me just after an arrow comes flying out of nowhere to hit one of the slayers. It clearly notices me, so I stay still in an attempt to get it to ignore me. Trekis goes down and the others are being slaughtered. The Vroc-like creature takes another shot and moves away. I'm not predicting a good outcome for this encounter... The creature lands next to me again as Viniel and Uthal fall. I'm pretty sure it asks me if it should carry me away, so I suggest we flee and attempt to get some help. It picks me up and we begin to fly off.
The others are dead, Uthal likely worse than dead. I couldn't save them. At least my cousin is safe. I'm not sure what to do next. I have nowhere to go, no one to help me. I ... can't think of anything but those monster *eating* my companions. [*shudders*] I don't know that to do...